Source file src/simd/internal/spec/math.go
1 // Copyright 2026 The Go Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style 3 // license that can be found in the LICENSE file. 4 5 package spec 6 7 // Add adds corresponding elements of two vectors. 8 // 9 // z[i] = x[i] + y[i] 10 func Add[E Nums, W Width](x, y Vec[E, W]) (z Vec[E, W]) { 11 return map2[E, W, E, W](x, y, func(x, y E) E { return x + y }) 12 } 13 14 // DotProductPairs multiplies corresponding elements of x and y, and sums 15 // adjacent pairs, yielding a vector of half as many elements with twice the 16 // input element size. 17 // 18 // w[i] = x[i] * y[i] // Double width 19 // z[i] = w[2*i] + w[2*i+1] 20 // 21 //specgen:require z={xB}{xN*2}x{xL/2} 22 func DotProductPairs[E Nums, W Width, zE Nums](x, y Vec[E, W]) (z Vec[zE, W]) { 23 // TODO: How do we handle/specify overflow? x86 only supports this on signed 24 // types, and the only case that can overflow is if all four elements are 25 // MinInt16 (in which case the true result is MaxInt32+1, which wraps around 26 // to MinInt32). Unsigned types can overflow much more readily. 27 // 28 // Maybe we just leave overflow unspecified (or "architecture dependent"). 29 // In which case, we probably need a way to communicate that in the spec 30 // (designated panic?). 31 // 32 // We might also need a way to constraint this to same-signed E and zE, 33 // which the constraint language doesn't currently have a way to say, but we 34 // could add as a built-in projection function in the syntax. 35 z = makeVec[zE, W]() 36 for i := range z { 37 z[i] = zE(x[2*i])*zE(y[2*i]) + zE(x[2*i+1])*zE(y[2*i+1]) 38 } 39 return z 40 } 41 42 // DotProductPairsSaturated multiplies corresponding elements of x and y, and 43 // sums adjacent pairs, all with saturation. It yields a vector of half as many 44 // elements with twice the input element size. 45 // 46 // w[i] = x[i] * y[i] // Double width, saturated 47 // z[i] = w[2*i] + w[2*i+1] // Saturated 48 // 49 //specgen:require y=Int{xN}x{xL} z=Int{xN*2}x{xL/2} 50 func DotProductPairsSaturated[xE Uints, xW Width, yE Ints, zE Ints](x Vec[xE, xW], y Vec[yE, xW]) (z Vec[zE, xW]) { 51 z = makeVec[zE, xW]() 52 for i := range z { 53 a := mulSaturatedUSS64(uint64(x[2*i]), int64(y[2*i])) 54 b := mulSaturatedUSS64(uint64(x[2*i+1]), int64(y[2*i+1])) 55 z[i] = saturateS[zE](addSaturatedSSS64(a, b)) 56 } 57 return z 58 } 59