// Copyright 2026 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. package spec // Add adds corresponding elements of two vectors. // // z[i] = x[i] + y[i] func Add[E Nums, W Width](x, y Vec[E, W]) (z Vec[E, W]) { return map2[E, W, E, W](x, y, func(x, y E) E { return x + y }) } // DotProductPairs multiplies corresponding elements of x and y, and sums // adjacent pairs, yielding a vector of half as many elements with twice the // input element size. // // w[i] = x[i] * y[i] // Double width // z[i] = w[2*i] + w[2*i+1] // //specgen:require z={xB}{xN*2}x{xL/2} func DotProductPairs[E Nums, W Width, zE Nums](x, y Vec[E, W]) (z Vec[zE, W]) { // TODO: How do we handle/specify overflow? x86 only supports this on signed // types, and the only case that can overflow is if all four elements are // MinInt16 (in which case the true result is MaxInt32+1, which wraps around // to MinInt32). Unsigned types can overflow much more readily. // // Maybe we just leave overflow unspecified (or "architecture dependent"). // In which case, we probably need a way to communicate that in the spec // (designated panic?). // // We might also need a way to constraint this to same-signed E and zE, // which the constraint language doesn't currently have a way to say, but we // could add as a built-in projection function in the syntax. z = makeVec[zE, W]() for i := range z { z[i] = zE(x[2*i])*zE(y[2*i]) + zE(x[2*i+1])*zE(y[2*i+1]) } return z } // DotProductPairsSaturated multiplies corresponding elements of x and y, and // sums adjacent pairs, all with saturation. It yields a vector of half as many // elements with twice the input element size. // // w[i] = x[i] * y[i] // Double width, saturated // z[i] = w[2*i] + w[2*i+1] // Saturated // //specgen:require y=Int{xN}x{xL} z=Int{xN*2}x{xL/2} func DotProductPairsSaturated[xE Uints, xW Width, yE Ints, zE Ints](x Vec[xE, xW], y Vec[yE, xW]) (z Vec[zE, xW]) { z = makeVec[zE, xW]() for i := range z { a := mulSaturatedUSS64(uint64(x[2*i]), int64(y[2*i])) b := mulSaturatedUSS64(uint64(x[2*i+1]), int64(y[2*i+1])) z[i] = saturateS[zE](addSaturatedSSS64(a, b)) } return z }